2018-02-11 / News

Former STC graduates invent new fitness board game

Mandilee Hecht
Staff Reporter


Former St. Charles High School graduates Shaun and Jillian Carter have invented a new board game, Snag the Flag, that uses health and fitness to engage players. 
Courtesy Photo Former St. Charles High School graduates Shaun and Jillian Carter have invented a new board game, Snag the Flag, that uses health and fitness to engage players. Courtesy Photo ST. CHARLES – Two graduates of St. Charles High School are looking for community support for an idea that allows family and friends to have fun and exercise at the same time through their new board game, Snag the Flag.

Shaun and his wife Jillian (June) Carter told the Citizen their board game invention combines challenges and creativity with action and intensity.

The game engages players through six challenges and four levels. Players roll a challenge cube; whichever challenge they land on determines if they’ll do fitness, trivia or “show time” where they have to act out a story.

“There’s also a wild, high five/huddle up and Snag the Flag challenge. If you roll Snag the Flag then you have to be first to grab your flag, which keeps you on the edge of intensity and action,” Shaun said.

The couple’s game is different than many others because it entices players to get up and move, versus most board games that can be played sitting down.

“Snag the Flag is different because it has you on your feet, laughing and exercising at the same time without realizing it. We feel there isn’t any other type of game that you can get fit, learn, and build sweat, while enhancing your high-five and quickness skills,” he said.

The pair’s company Delirious Games was founded in 2017, with Snag the Flag as its first product.

“We began to think about our health and started to eat right and exercise on a regular basis,” Shaun said. “We both lost weight and felt great and we were excited about fitness. We wanted to help others with our new passion, so we kept thinking about what would make people want to exercise and learn about health.”

During the game’s development they combined research and testing in order to create their final product. Besides being played with family and friends they also introduced it to local school districts, including Bay City Public Schools, in order to gather feedback.

“I can remember testing at a school and seeing several kids with disabilities playing the game, and after the class the gym teacher told me how he was blown away,” Shaun said.

Shaun and Jillian hope to make it available online and in stores after first introducing it on Kickstarter, an online crowdfunding site. It will be available on Kickstarter for a 30-day campaign starting this May. The crowdfunding project will be supported by online buyers, who will purchase the game and receive it once the funding goal is met.

“It gives a small startup a chance to be seen without having 5,000 games in their garage,” he said, adding “We are depending on local support to help make our idea turn into reality.”

Shaun, who graduated from STC high school in 1998, said designing the game was been fun and a lot of hard work. He hopes it makes a difference in players’ lives by increasing their health and wellness.

He and wife Jillian, a 1999 STC high school graduate, currently reside in Bay County.

For more information, visit www.deliriousgames.com.

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